That's a serious problem Freeze 0 FPS mean you have a frame shutter.
Can you please post your full GPU config? After I skip all the cutscenes that happen after the elevator ride the game freezes at 0 FPS. Can you please test XA2 backend too? It'd be really helpfulĮDIT2: Nvm it still happens even with Cubeb. Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows?ĮDIT: Oh I see. It's completely random (happens when you skip cutscenes a lot too). If you mean that, its classic issue on metal gear and I don't know how I can help you maybe some developer can if you debug the issue So quit fiddling around and join us as we count down 15 memes that only true Metal Gear Solid fans would understand.06:48:843 ConfigManager.cpp:77 N: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.iniĠ6:57:130 ConfigManager.cpp:77 N: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.iniĠ7:08:485 Core.cpp:895 N: Want determinismĠ7:09:151 Boot\Boot.cpp:405 N: Booting GC IPL: D:\Emulatory\Dolphin/Sys/GC/USA/IPL.binĠ7:09:282 Boot\Boot.cpp:420 N: Inserting disc: E:/GameCube Image/MGS Twin Snakes NTSC Disk1.gczĠ7:09:288 HW\MMIO.cpp:197 E: Trying to write 32 bits to an invalid MMIO (addr=0c003030, val=0245248a)Ġ7:09:729 HW\DSPHLE\UCodes\Zelda.cpp:435 N: Received a NOP command: 0Ġ7:10:944 PostProcessing.cpp:98 E: Post-processing shader not found: D:\Emulatory\Dolphin/Sys/Shaders/(off).glslġ0:36:502 FileUtil.cpp:286 E: Rename: MoveFile failed on D:/Emulatory/Dolphin/User/StateSaves/ -> D:/Emulatory/Dolphin/User/StateSaves/: Syst�m nem��e nal�zt uveden� soubor.ĭo you mean strange blue/purple color before Radio Call for example or before video cut scenes?
During Kojima’s tenure, there were many meme-able moments like the need for a “weapon to surpass Metal Gear” and the now infamous, “Kept you waiting, huh?” It’s a series that rewards loyal fans with inside jokes and jabs at itself. The franchise’s charm lies in its mistakes, its risks, and its insane creator. If it were, then it wouldn’t be nearly as special, worthwhile, or impactful. However, the Metal Gear franchise, in all its convoluted glory, isn’t perfect. It’s about immersion-inviting intriguing characters, crazy plots, conspiracy theories, corny dialogue, and behind-the-scenes drama into your home. Playing a Metal Gear game isn’t just about sitting stationary in front of a screen. Or, in the case of the first game, literally forcing us to examine the box itself. It changed the way we interacted with games, pushing us out of our comfort zone and challenging us to think outside of the box.
I mean, just try walking past a stack of boxes without getting the urge to hide. Not only that, but Kojima’s lovechild has also pervaded our culture. Though it wasn’t the first stealth game ever, it was definitely an early contender that helped popularize -and is now synonymous with the- genre.
It’s been nearly 20 years since the first Metal Gear Solid game landed on the PlayStation.